Quite a lot of today was spent optimising the UI rendering. There's still some work to be done here but I've managed to drastically improve the performance of UI controls involving clipping such as the fleet selector and, less interestingly, buttons.
I'm planning to get a video showing a fleet being created and pitted against another in a 'skirmish' style game at some point this weekend but so far there's no skirmish screen so I'll need to get that done first. However, some screenshots of a fleet being designed, and of the fleet selector.
A fleet being edited in the Fleet Editor |
The same fleet being viewed in the Fleet Selector |
No comments:
Post a Comment