Monday, 29 November 2010
I'm Doing Computer Science and I'm Still Alive
Nearly Christmas: Christmas means free time, free time means Spaceships. I'm going to look at adding multiplayer support in the next few weeks, after which I may have an alpha release ready. Hell, I could probably sell an incredibly buggy alpha release and make 5 million dollars, right?
Sunday, 5 September 2010
EWAR Cruiser Demo
The EWAR Cruiser has an advanced electronic warfare suite, capable of masking the position of friendly craft or suppressing decoys produced by enemy EWAR cruisers. However, an EWAR craft cannot produce decoys of itself, or of another EWAR cruiser, since this would cause a feedback loop in the detection suite and overload the instruments.
Nonetheless, the EWAR cruiser can be a powerful tool in a combined strike against enemy craft, masking bombers to protect them from incoming interceptors, or masking interceptors to make them harder to avoid.
Thursday, 2 September 2010
Beam Destroyer Demo
The Beam Destroyer is the main anti-destroyer ship. It has the most powerful ship-mounted weapon in space - an electric arc beam generator - capable of tearing through ship armour with ease. However, the design of the beam generator requires it be on a fixed armature, so the entire ship must rotate in order to line up targets, making the Beam Destroyer powerful but very slow to aquire targets.
This is also the first fully-shaded video to be put up. I might go back and update the older videos to use the shaders but I would kind of like to keep track of any progression in the game visible - you can also see in the various videos the fleet editor becoming more advanced.
This is also the first fully-shaded video to be put up. I might go back and update the older videos to use the shaders but I would kind of like to keep track of any progression in the game visible - you can also see in the various videos the fleet editor becoming more advanced.
Thursday, 19 August 2010
Beam Ship Screenshot
The next major addition to the Programmable Spaceships fleet - the Beam Destroyer - is coming along nicely. I don't want to upload a video until I can get it shaded (current PC has rubbishy graphics card) but here's a non-shaded image to be getting on with.
There are some extra effects on top of what is displayed here which you'll see in the video when I get it made and uploaded. That crazy-looking beam at the top is two beam ships shooting each other at the same time, in case you were wondering.
There are some extra effects on top of what is displayed here which you'll see in the video when I get it made and uploaded. That crazy-looking beam at the top is two beam ships shooting each other at the same time, in case you were wondering.
Tuesday, 17 August 2010
Interceptor Video
That's right! Another new video already! This demo shows a new ship type - the interceptor. The interceptor is fast & agile, and is designed for taking down bombers & heavy missiles. The interceptor has a rapid-fire but low range gatling laser as its armament.
Saturday, 14 August 2010
New Video
I finally got around to getting a new video together. It shows the new skirmish/local match screen, a bit of code, and spaceships shooting missiles at each other. I'm hoping to get more videos showing the special abilities of each ship class together as I get them finished, so watch this space.
Wednesday, 11 August 2010
An Update
I'm a little behind schedule due to a busy weekend and I'm not likely to get any less busy in the next few days. However, I should be able to get a video of the fleet designer, the skirmish screen and some more combat (still just the same ships though) within the next day or so.
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